Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<<masteraudio stop>><<audio "bgm" volume 0.4 play loop>><<set $tries to $tries + 1>>You are in a small, dark space: stone walls, iron bars, stale air.
Someone stands above you, a silhouette holding the remains of a broken tool. Shattered steel fragments and rusted loops of metal litter the floor.
The chains that bound you are broken<<if $tries gt 1>> again<</if>>.
<span id="dialoguelink1"><<linkreplace "Get lost, grave robber." t8n>><<addclass "#dialoguelink" "hidden">>//"Get lost, grave robber."//<<audio "click" play>>
A voice echoes in the dark.
<center><div class="psg"><<type 20ms>>"... Who goes?"<</type>></div></center>
For a moment, the figure regards the room, then turns as if to leave.
<span id="dialoguelink2"><<linkreplace "Take me with you." t8n>><<addclass "#dialoguelink3" "hidden">>//"Take me with you."//<<audio "click" play>>
The knight reaches for your pommel.
Strength flows between cold steel and warm flesh. Whatever they were before, this vessel is <span class="quietlink"><<click "your knight" oubliette>><<audio "click" play>><</click>></span> now.<</linkreplace>><br></span><span id="dialoguelink3"><<linkreplace "Begone, coward!" t8n>><<addclass "#dialoguelink2" "hidden">>//"Begone, coward!"//<<audio "scrape" play>>
You will wait as long as you must for the proper hand to wield you.
In the meantime, your imprisonment continues.
<<click "Better luck next century.">><<audio "scrape" play>><<script>>Engine.restart()<</script>><</click>><</linkreplace>><br></span><</linkreplace>><br></span><span id="dialoguelink"><<linkreplace "Hark, brave knight." t8n>><<addclass "#dialoguelink1" "hidden">>//"Hark, brave knight."//<<audio "click" play>>
A voice echoes in the dark.
<center><div class="psg"><<type 50ms>>"... Hello?"<</type>></div></center>
For a moment, the figure regards the room, then turns as if to leave.
<span id="dialoguelink2"><<linkreplace "Take me with you." t8n>><<addclass "#dialoguelink3" "hidden">>//"Take me with you."//<<audio "click" play>>
The knight reaches for your pommel.
Strength flows between cold steel and warm flesh. Whatever they were before, this vessel is <span class="quietlink"><<click "your knight" oubliette>><<audio "click" play>><</click>></span> now.<</linkreplace>><br></span><span id="dialoguelink3"><<linkreplace "Begone, coward!" t8n>><<addclass "#dialoguelink2" "hidden">>//"Begone, coward!"//<<audio "scrape" play>>
You will wait as long as you must for the proper hand to wield you.
In the meantime, your imprisonment continues.
<<type 70ms>><<click "Better luck next century.">><<audio "scrape" play>><<script>>Engine.restart()<</script>><</click>><</type>><</linkreplace>></span><</linkreplace>></span>
<<if tags().includes("page")>><div class="menu"><center><<include "knight">><<if tags().includes("start")>><img src="skeleton1.gif" width="84"><</if>></center>
<div class="menubutton"><<click "Save/Load">><<audio "click" play>><<script>>UI.saves()<</script>><</click>></div>
<div class="menubutton"><<click "Restart">><<audio "scrape" play>><<script>>UI.restart()<</script>><</click>></div>
<div class="menubutton"><<click "Credits" Credits>><<audio "click" play>><</click>></div>
</div><</if>><center><div class="titlescreen">CONDUIT <small><small>OF THE</small></small> CRYPT</div>
<img src="skeleton1.gif" width="64px"><img src="warrior1.gif" width="64px"><img src="wizard1.gif" width="64px"><img src="cleric1.gif" width="64px"><img src="ranger1.gif" width="64px"><img src="orc1.gif" width="64px">
<<click "ENTER" ENTER>><<audio "click" play>><<set $knight to $knight.random()>><</click>></center>
<<set $knight = ["skeleton1", "rogue1", "ranger1", "cleric1", "warrior1", "wizard1", "orc1"]>><<set $deaths to 0>><<set $tries to 0>><<cacheaudio "bgm" "audio/Ancient Rite.mp3">><<cacheaudio "click" "audio/sword.mp3">><<cacheaudio "scrape" "audio/scrape.mp3">><<cacheaudio "beating" "audio/beating.mp3">><<cacheaudio "bone" "audio/bone.mp3">><<cacheaudio "flesh" "audio/flesh.mp3">><<cacheaudio "gore" "audio/gore.mp3">><<cacheaudio "growl" "audio/growl.mp3">><<cacheaudio "scream" "audio/scream.mp3">><<cacheaudio "tear" "audio/tear.mp3">>
<<if $knight is "skeleton1">><img src="skeleton1.gif" width="84px"><</if>><<if $knight is "warrior1">><img src="warrior1.gif" width="84px"><</if>><<if $knight is "ranger1">><img src="ranger1.gif" width="84px"><</if>>
<<if $knight is "cleric1">><img src="cleric1.gif" width="84px"><</if>><<if $knight is "orc1">><img src="orc1.gif" width="84px"><</if>><<if $knight is "rogue1">><img src="rogue1.gif" width="84px"><</if>><<if $knight is "wizard1">><img src="wizard1.gif" width="84px"><</if>>The knight makes a break for the nearest crumbling staircase, sprinting back from whence they came. By the time the exit is in sight, the knight is staggering from exhaustion.
Clouds gather outside the cavern. You are weaker here, in the clean air and natural light.
<span class="warning"><<type 50ms>>//The guardian is closing in!//<</type>></span>
<span id="dialoguelink1"><<linkreplace "Fight!" t8n>><<addclass "#dialoguelink" "hidden">>//"Fight!"//<<addclass "body" "forest">><<removeclass "body" "exit">><<audio "bone" play>>
The knight swings haphazardly, but the massive guardian sweeps the knight's legs out from under them and seizes them by one ankle.
The knight's grip on your pommel fails as their head is dashed open against the stone wall, limbs flopping like a ragdoll's.
<span id="dialoguelink2"><<linkreplace "Knight..." t8n>>//"Knight..."//<<audio "tear" play>>
<<include "ouch">><</linkreplace>></span><</linkreplace>><br></span><span id="dialoguelink"><<linkreplace "Retreat!" t8n>><<addclass "#dialoguelink1" "hidden">>//"Retreat!"//<<audio "growl" play>>
The massive guardian blocks the exit, swinging a flail on a long chain.
Lungs burning, the knight turns and runs in the only available direction: back into the <<click "depths" descend>><<audio "click" play>><</click>>.<</linkreplace>></span>
Deep in the dungeon, where the stones are veined with slippery pink and blue tendrils, your power is at its most potent.
Treasure is hoarded within the very walls, but soon it may be swallowed by the new growth.
<span class="warning"><<type 40ms>>//The guardian is almost upon you.//<</type>></span>
<span id="dialoguelink1"><<linkreplace "Hide!" t8n>><<addclass "#dialoguelink" "hidden">>//"Hide!"//<<audio "bone" play>>
Something wet is dripping from the ceiling. Stumbling over uneven stones in the dark, the knight loses their footing, planting one foot squarely into a trap.
<span id="dialoguelink2"><<linkreplace "Get up!" t8n>>//"Get up!"//<<audio "beating" play loop>>
<center><div class="psg"><<type 100ms>>"Ghhh..."<</type>></div></center>
The knight is immobilized by pain.
<span class="warning"><<type 80ms>>//A fell aura looms behind you.//<</type>></span>
It is not long before the guardian puts this unfortunate vessel out of its misery. Fluids and chunks of flesh splatter across the floor.
<<include "ouch">> <</linkreplace>></span><</linkreplace>><br></span><span id="dialoguelink"><<linkreplace "Fight!" t8n>><<addclass "#dialoguelink1" "hidden">>//"Fight!"//<<audio "flesh" play>>
The knight plunges your blade into the guardian's chest, slicing muscle and cleaving bone.
Nothing can prevent you from taking <span class="quietlink"><<linkreplace "its head.">>its head.<<addclass "body" "temple">><<removeclass "body" "depths">><<audio "scream" play>>
<<type 40ms>><span class="warning">//A fell aura envelops you.//</span>
'̸;̸'̷'̶;̴'̴;̷'̷.̶/̵/̵.̸
[['̴̥̎͊̎;̷̜̇̽͋'̷̢̟̓͜'̴̧̢̏̕/̶̰̋̅.̷͙̥̋̂|temple]]<</type>><</linkreplace>></span><</linkreplace>></span>
<<audio "bgm" stop>><<audio "gore" play loop>><<type 90ms>>'̴̥̎͊̎;̷̜̇̽͋/̶̰̋̅
In th;̷̜̇̽͋'̷̢̟̓͜e growing poo/̶̰̋̅.l of blood, you are u/̶̰̋̅.nited with your w'̷̢̟̓͜ielder.<</type>>
<<set $ending to true>><center><<type 110ms start 2s>>[[A new guardian is born.|Credits]]<</type>></center>
<<masteraudio stop>><center>''writing''
grim @gcbaccaris
''development''
grim @gcbaccaris
''artwork''
backgrounds by
@ansimuz via OpenGameArt
''sprites''
@Calciumtrice
''music''
"Ancient Rite" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
''sound''
via freesound.org:
CpawsMusic
cliftonmcarlson
cylon8472
InspectorJ
JoelAudio
magnuswaker
minituffy
NachtmahrTV
newlocknew
<small>• Made for Neo Twiny Jam, June 2023 •</small></center><<set $deaths to $deaths + 1>>What a bother. Your imprisonment continues.
You will wait as long as you must for the proper hand to wield you.
<<type 70ms>><<click "Better luck next century.">><<set $knight to "skeleton1">><<audio "scrape" play>><<script>>Engine.restart()<</script>><</click>><</type>><<if $tries < 1>>Into<<else>>Back into<</if>> the oubliette.
Long indeed has it been since last you hung at a warrior's hip, and your knight is tense.
<<type 30ms>>"Something is getting closer... Tell me what to do!"<</type>>
Already giving control over so easily, as if eager to be led by nerveless steel — but the knight is correct: a fell aura burns in the distance. The walls resonate with its awareness.
It does not want you liberated from your long imprisonment.
<span class="warning"><<type 70ms>>//A guardian has located you.//<</type>></span>
<<click "Ascend!" ascend>><<audio "click" play>><</click>>
<<click "Descend!" descend>><<audio "click" play>><</click>>